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Within the next few days, I’ll release a build with a few minor bug fixes, and then, I’ll probably launch full-steam into my next goal: Demonstrating my ability to put 10 rivals into the game in a timely fashion. I apologize if you’re disappointed that I’m coming to you today with a video where I talk about my ~feeeeelings~ instead of coming to you with a video announcing new features and progress…but sometimes you just need to stand up for yourself, speak up in your own defense, and address some issues that are difficult to talk about. This video covers a very wide range of topics I share an anecdote from early in the game’s development, I talk about how my approach towards the game’s development gradually changed over time, I talk about how my priorities shifted over the years, I talk about the influence that YouTube had on the game, I talk about my mistakes and my regrets, I talk about the Yandere Sim community, I talk about how I feel after working on one project for seven years, I talk about the reasons why I haven’t launched the crowdfunding campaign and the obstacles that probably jeopardize the campaign’s success, I talk about the misinformation swirling around the game, and I talk about for my plans for the immediate future. Why is it so long? Well, I guess it’s because there’s just a lot I wanted to say. This video took much more time to produce than I expected, and also turned out much longer than I expected it’s 24 minutes and 45 seconds long! I think this is my second-longest video, right behind the 35-minute-long “Making Senpai Reject A Love Confession”. In the meantime, you can read a list of the latest changes by scroll down beneath this super badass artwork of Ayano’s Light Music Club costume, drawn by Johaui! How do I intend to do that? Well, I still want to keep my plans a secret for now, but I think a lot of people are going to enjoy what I have planned. That’s because my next task will be to do what I talked about in my most recent video – demonstrating my ability to put 10 rivals into the game in a timely fashion.
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Most of the changes in the latest build are just bug fixes and aesthetic changes, but it’s important to me to make sure that the latest version of Yandere Simulator is as stable as possible, because there might be a large gap of time between this build and the next.
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And as of today, I’ve finally finished getting through them all! So, I had to put all of those tasks aside and save them until after the video was completed.Īfter uploading the video, I finally got the opportunity to start working on all of the tasks that had piled up. I wanted to take care of them as I received them, but if I did that, then my video’s production would have moved at a snail’s pace. While I was working on my latest video, I got a lot of bug reports and new assets.
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